top of page

Interactive Omnimover Theme Park Ride

Summary: This is an interactive theme park ride made for a major theme park using a well-known IP. Specific details are under NDA, but I am able to describe my roles and responsibilities while working on this project.

​

Project Details

​

Game built for: Undisclosed client (by Schell Games)

  • Platform: Theme Park / Location Based Entertainment

  • Genre: Omnimover

  • Team size: ~50

  • Game Engine: Unreal Engine 4

  • Time on project: April 2024- May 2025

​​

My roles and responsibilities:​​
 

  • Character Behavior Design: Designed behaviors for 7 unique enemy characters and 1 boss, and worked alongside animators and engineers to bring them to life. I also implemented the and mapped out character behaviors in the Animation Blueprints.

  • Gameplay Design, Pitching, and Implementation: Created gameplay and character concepts, pitched to directors and clients, lead multidisciplinary efforts to  implement the approved concepts, and iterated based on feedback given by stakeholders

  • Level Lead: Owned the gameplay elements, pacing, and enemy placement of several scenes. Authored and maintained design documents outlining the content and gameplay of several scene

  • Playtest conducting: Ran live playtests with groups of guests, providing verbal descriptions to help simulate the pre-show experience. Analyzed player experience while they played, and then conducted interviews.

carnival_edited_edited.png

?

bottom of page