Interactive Omnimover Theme Park Ride
Summary: This is an interactive theme park ride made for a major theme park using a well-known IP. Specific details are under NDA, but I am able to describe my roles and responsibilities while working on this project.
Project Details
Game built for: Undisclosed client (by Schell Games)
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Platform: Theme Park / Location Based Entertainment
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Genre: Omnimover
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Team size: ~50
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Game Engine: Unreal Engine 4
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Time on project: April 2024- May 2025
My roles and responsibilities:
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Character Behavior Design: Designed behaviors for 7 unique enemy characters and 1 boss, and worked alongside animators and engineers to bring them to life. I also implemented the and mapped out character behaviors in the Animation Blueprints.
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Gameplay Design, Pitching, and Implementation: Created gameplay and character concepts, pitched to directors and clients, lead multidisciplinary efforts to implement the approved concepts, and iterated based on feedback given by stakeholders
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Level Lead: Owned the gameplay elements, pacing, and enemy placement of several scenes. Authored and maintained design documents outlining the content and gameplay of several scene
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Playtest conducting: Ran live playtests with groups of guests, providing verbal descriptions to help simulate the pre-show experience. Analyzed player experience while they played, and then conducted interviews.
