Project Freefall
Summary: "Project Freefall is an early access multiplayer, competitive, skydiving battle game where 2-8 players fight to own the sole parachute before everyone goes SPLAT. Use the obstacles, crazy tools, and your own frantic style to win against PC and VR players. Your experience, elevated!"
Project Details
Game built for: Schell Games
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Platform: Meta Quest 2 & 3
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Genre: Multiplayer, Action, Casual
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Team size: ~10
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Game Engine: Unreal Engine 5
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Time on project: May 2025 - December 2025
My roles and responsibilities:
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Level Design: Designed, blocked out, and finalized the Lobby level. This level was designed around being a space to teach players how to play the game, as well as an engaging space for players to be in while waiting for others to join their game.
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Game Design: Designed and implemented new obstacles for matches, and worked with artists to create new assets while being mindful of limited scope.
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Character Design: Designed several player characters and wrote their lore to help create a diverse cast for players to choose from.
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Economy Design: Helped the team finalize designs around the economy.
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Game Polish and QA support
Website:


Screenshots of the shipped Lobby level