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Interactive Omnimover Theme Park Ride
Summary: This is an interactive theme park ride made for a major theme park using a well-known IP. Specific details are under NDA, but I am able to describe my roles and responsibilities while working on this project.
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Project Details
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Game built for: Undisclosed client (by Schell Games)
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Platform: Theme Park / Location Based Entertainment
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Genre: Omnimover
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Team size: ~50
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Game Engine: Unreal Engine 4
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Time on project: April 2024- May 2025
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My roles and responsibilities:​
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Implementation:
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Character Behavior Design:
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Gameplay Design:
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Level Lead:
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Playtest conducting: Ran live playtests with groups of guests, providing verbal descriptions to help simulate the pre-show experience. Analyzed player experience while they played, and then conducted interviews.

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