top of page

Interactive Omnimover Theme Park Ride

Summary: This is an interactive theme park ride made for a major theme park using a well-known IP. Specific details are under NDA, but I am able to describe my roles and responsibilities while working on this project.

​

Project Details

​

Game built for: Undisclosed client (by Schell Games)

  • Platform: Theme Park / Location Based Entertainment

  • Genre: Omnimover

  • Team size: ~50

  • Game Engine: Unreal Engine 4

  • Time on project: April 2024- May 2025

​​

My roles and responsibilities:​

  • Implementation:

  • Character Behavior Design:

  • Gameplay Design:

  • Level Lead:

  • Playtest conducting: Ran live playtests with groups of guests, providing verbal descriptions to help simulate the pre-show experience. Analyzed player experience while they played, and then conducted interviews.

carnival_edited_edited.png

?

© 2024 Addie McFadden

bottom of page