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Interactive Theme Park Ride

Summary: This is an interactive theme park ride made for a major theme park using a well-known IP. Specific details are under NDA, but I am able to describe my roles and responsibilities while working on this project.

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Project Details

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Game built for: Undisclosed client (by Schell Games)

  • Platform: Theme Park / Location Based Entertainment

  • Genre: Dark ride

  • Team size: ~40

  • Game Engine: Unreal Engine 4

  • Time on project: January 2019- February 2020

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My roles and responsibilities:

  • Level Lead: Level design iteration & scene owner over several of the levels that I inherited from other designers to bring through the finish line. I iterated on enemy placement, environment interactions, and finale moments. Each level had strict time limits, so I had to be very aware of pacing.

  • UI/UX wireframing, design, implementation, and polish: Worked alongside a UI artist and a programmer to bring the UI screens to life based on the client's guidelines and requests. Iterated to make scoring information and ride vehicle displays understandable with minimal text. The UI helped to support the player story through the experience.

  • Systems polish: Inherited and polished systems previously created by designers and engineers. Scoring was one I focused heavily on.

  • Graphic design: Designed the signage to be used in playtesting, which was also used to help inform the signage used for the final experience.

  • Playtest conducting: Ran live playtests with groups of guests, providing verbal descriptions to help simulate the pre-show experience. Analyzed player experience while they played, and then conducted interviews.

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