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Resume

SKILLS

Game Design

  • Game systems design, implementation, and balancing

  • UI/UX design and implementation

  • Level design & blockout

  • Narrative

  • Creating concepts & prototyping

  • Writing design documentation

  • Playtest conducting

  • Designing for VR

  • Accessibility advocate

  • Providing feedback and direction

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Engines

  • Unreal Engine 4

  • Unreal Engine 5

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Scripting

  • Unreal Blueprint

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Software

  • Microsoft Office & Google Docs

  • Perforce

  • JIRA, Trello

  • Photoshop

  • Audacity

EXPERIENCE

Schell Games January 2019 - Present, Pittsburgh, PA

   Advanced Game Designer April 2022-Present

   Game Designer December 2019-April 2022

   Game Design Fellow April 2019-December 2019

   Game Design Intern January 2019-April 2019

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Silent Slayer: Vault of the Vampire / Designer

VR Single-Player Horror Game

April 2022 - Current

  • Level Lead, Feature Lead, Prototyping Team Lead, gameplay design, in-engine iteration, prototyping.

Th

Themed Entertainment Experience / Designer

Client project - Details under NDA

March 2021 - November 2021

  • Experience flow & event scripting implementation, UI implementation, gameplay iteration, working closely with the client.

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Pleasant Cove  / Design Director, Designer

VR Rehabilitation Experience

March 2020 - February 2021

  • Systems design, game loop iteration, UX & accessibility considerations, prototyping, photography & photo sourcing, working with Subject-Matter Experts. 

 

Interactive Theme Park Ride / Designer

Client project - Details under NDA

January 2019 - February 2020

  • UI/UX design and implementation, Level Lead, systems polish, graphic design, conducted playtests.

EDUCATION

Berklee College of Music - Bachelor of Music in Film Scoring, Minor in Video Game Scoring    Graduated 2016

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