SKILLS

Game Design

  • Game systems design, implementation, and balancing

  • UI/UX design and implementation

  • Level design & blockout

  • Narrative

  • Creating concepts & prototyping

  • Writing design documentation

  • Playtest conducting

  • Designing for VR

  • Accessibility advocate

  • Providing feedback and direction

Engines

  • Unreal Engine 4

Scripting

  • Unreal Blueprint

Software

  • Microsoft Office & Google Docs

  • Perforce

  • JIRA, Trello

  • Photoshop

  • Audacity

EXPERIENCE

Schell Games January 2019 - Present, Pittsburgh, PA

   Advanced Game Designer April 2022-Present

   Game Designer December 2019-April 2022

   Game Design Fellow April 2019-December 2019

   Game Design Intern January 2019-April 2019

Themed Entertainment Experience / Designer

Client project - Details under NDA

March 2021 - November 2021

  • Experience flow & event scripting implementation, UI implementation, gameplay iteration, working closely with the client.

Pleasant Cove  / Design Director, Designer

VR Rehabilitation Experience

March 2020 - February 2021

  • Systems design, game loop iteration, UX & accessibility considerations, prototyping, photography & photo sourcing, working with Subject-Matter Experts. 

 

Interactive Theme Park Ride / Designer

Client project - Details under NDA

January 2019 - February 2020

  • UI/UX design and implementation, Level Lead, systems polish, graphic design, conducted playtests.

EDUCATION

Berklee College of Music - Bachelor of Music in Film Scoring, Minor in Video Game Scoring    Graduated 2016