Resume
SKILLS
Game Design
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Game systems design, implementation, and balancing
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UI/UX design and implementation
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Level design & blockout
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Narrative
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Creating concepts & prototyping
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Writing design documentation
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Playtest conducting
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Designing for VR
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Accessibility advocate
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Providing feedback and direction
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Engines
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Unreal Engine 4
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Unreal Engine 5
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Scripting
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Unreal Blueprint
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Software
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Microsoft Office & Google Docs
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Perforce
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JIRA, Trello
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Photoshop
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Audacity
EXPERIENCE
Schell Games January 2019 - Present, Pittsburgh, PA
Advanced Game Designer April 2022-Present
Game Designer December 2019-April 2022
Game Design Fellow April 2019-December 2019
Game Design Intern January 2019-April 2019
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Silent Slayer: Vault of the Vampire / Designer
VR Single-Player Horror Game
April 2022 - Current
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Level Lead, Feature Lead, Prototyping Team Lead, gameplay design, in-engine iteration, prototyping.
Th
Themed Entertainment Experience / Designer
Client project - Details under NDA
March 2021 - November 2021
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Experience flow & event scripting implementation, UI implementation, gameplay iteration, working closely with the client.
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Pleasant Cove / Design Director, Designer
VR Rehabilitation Experience
March 2020 - February 2021
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Systems design, game loop iteration, UX & accessibility considerations, prototyping, photography & photo sourcing, working with Subject-Matter Experts.
Interactive Theme Park Ride / Designer
Client project - Details under NDA
January 2019 - February 2020
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UI/UX design and implementation, Level Lead, systems polish, graphic design, conducted playtests.
EDUCATION
Berklee College of Music - Bachelor of Music in Film Scoring, Minor in Video Game Scoring Graduated 2016